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Changelog

v.1.4.0

  • FIX : wrong bone orient in blender 2.83.5
  • FIX : collision and socket not export when hide
  • FEATURE : snap IK and FK operator
  • FEATURE : retarget animation (ready for production)
  • FEATURE : import assets from unreal engine project
  • FEATURE : LOD system for static mesh
  • FEATURE : set pose to A-pose and apply pose on skeleton preset
  • FEATURE : character part (mesh) panel for manage export character part
  • MISC : change algorithm animation list

v.1.3.0

  • FEATURE : socket
  • FEATURE : humanoid face rig
  • FEATURE : retarget animation (experimental)
  • MISC : improve control rig
  • MISC : improve custom collision
  • MISC : improve custom bone for skeleton preset
  • MISC : all object panel now using sub panel
  • MISC : panel closed by default

v.1.2.1

  • FIX : wrong bone orient in blender 2.83
  • FEATURE : custom collision picker from mesh
  • FEATURE : export animation
  • FEATURE : export profile
  • FEATURE : generate rig
  • FEATURE : add twist bone
  • MISC : reset variable after open blend file (disconnect from unreal and character skeleton list)
  • MISC : optimize make custom collision
  • MISC : move custom collision into collections
  • MISC : make custom collision semi transparent green for better visibility

v.1.0.1

  • Initial release