Changelog¶
v.1.4.0¶
- FIX : wrong bone orient in blender 2.83.5
- FIX : collision and socket not export when hide
- FEATURE : snap IK and FK operator
- FEATURE : retarget animation (ready for production)
- FEATURE : import assets from unreal engine project
- FEATURE : LOD system for static mesh
- FEATURE : set pose to A-pose and apply pose on skeleton preset
- FEATURE : character part (mesh) panel for manage export character part
- MISC : change algorithm animation list
v.1.3.0¶
- FEATURE : socket
- FEATURE : humanoid face rig
- FEATURE : retarget animation (experimental)
- MISC : improve control rig
- MISC : improve custom collision
- MISC : improve custom bone for skeleton preset
- MISC : all object panel now using sub panel
- MISC : panel closed by default
v.1.2.1¶
- FIX : wrong bone orient in blender 2.83
- FEATURE : custom collision picker from mesh
- FEATURE : export animation
- FEATURE : export profile
- FEATURE : generate rig
- FEATURE : add twist bone
- MISC : reset variable after open blend file (disconnect from unreal and character skeleton list)
- MISC : optimize make custom collision
- MISC : move custom collision into collections
- MISC : make custom collision semi transparent green for better visibility
v.1.0.1¶
- Initial release