Export Static Mesh¶
Export static mesh panel.
Subfolder¶
Subfolder for static mesh export folder, leave it blank if you want to export to root project folder.
Export Mesh Option¶
-
Select
Export selected mesh on scene.
-
All
Export all mesh on Scene.
Mesh Origin¶
-
Object
Use object origin.
-
Scene
Use scene origin.
Custom Collision¶
Export mesh with custom collision (if exist), if object mesh does not have any custom collision it will use Auto Generate Collision
in Unreal Engine Export Setting.
Socket¶
Info
This feature available in v.1.3
.
Export mesh with socket (if exist).
Level Of Detail¶
Info
This feature available in v.1.4
.
Export mesh with level of detail (if exist), if object mesh does not have any lod it will use Import Mesh LODs
in Unreal Engine Export Setting.
Export Setting¶
Export setting FBX Blender and Unreal Engine.
Info
Come with Unreal Engine profile that make best setting for export.
Export Profile¶
Info
This feature available in v.1.2
.
Allow you to change export setting and save into a profile.
Tips and Tricks¶
Workflow¶
My static mesh workflow.
Custom Lightmaps¶
How to create custom lightmaps in Blender.
Create UV map name it "Lightmap"