Unreal Engine 4 - Build Simple Dynamic Stairs Using Instanced Static Mesh Blueprint
Final Result

What You Need

Unreal Engine 4 - Build Simple Dynamic Stairs Using Instanced Static Mesh Blueprint

Now we ready to start

Tutorial

  • Create Bluprint
  • Select Actor as parent blueprint
  • On Blueprint, Add Component and type “instanced static mesh” and select “instanced static mesh”
  • Select component that we add before
  • On Details tab and Static Mesh section, choose stair mesh
  • Drag component that we add before to Construction Script tab, and follow this image

Build Simple Dynamic Stairs Using Instanced Static Mesh Blueprint

  • Make new Variable (Integer) for count stairs (make default value is 1 dan make sure is Instance Editable Check, so you can edit on world map), and make For Loop and use Variable that we make before to Last Index

Build Simple Dynamic Stairs Using Instanced Static Mesh Blueprint

  • On Loop Body, Add Instance target stairs mesh

Build Simple Dynamic Stairs Using Instanced Static Mesh Blueprint

Explain

Transform Location Z and Y : is

Build Simple Dynamic Stairs Using Instanced Static Mesh Blueprint

Build Simple Dynamic Stairs Using Instanced Static Mesh Blueprint

Unreal Engine 4 - Build Simple Dynamic Stairs Using Instanced Static Mesh Blueprint
Final Blueprint
  • Done